In this movie, we learn about ways to be more efficient in Maya 2017 through the use of shortcuts such as the hotbox and marking menus. The hotbox is a full menu system that is available at the mouse upon touching the spacebar. Marking menus are context sensitive menus that appear when a right click is pressed on the mouse.
- [Voiceover] Maya is a very interactive program,…and one of the things Maya tries to do…is to give you your commands…as close to the work flow as possible.…Now one of the main ways it does this…is by using what's called the Hotbox.…Now the Hotbox can be accessed…by holding down the spacebar.…And when we do this,…it brings up the menus for the applications,…so you can see we have File, Edit, Create, and so on,…and we also have all of our custom menus here,…so our Mesh, our Skeleton, which is our rigging menus…and so on.…
Now when we press the button again,…we can also change our view,…so right now I'm in a perspective view,…but if I wanted to, I could go to a front view,…let go, and it's in a front view.…So I can go into a right view or a perspective view.…So this is another really fast way to change your views.…You can also use the Hotbox to get to recent commands,…so if I hold down this command,…it'll show me all of my recent commands,…and so if I'm doing a task…and I need to be repetitive with it,…I can just continue to select my recent commands.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.