Groups can be used to collect objects together and they can also be used to provide a secondary pivot point for rotations and scaling. In this video, George demonstrates how groups have their own unique pivot. He then shows how to use this pivot as a second axis of rotation for an object or group of objects.
- [Voiceover] Groups can be used to organize scenes,…but they can also be used to add additional…pivot and rotation points for your objects.…So here we have a car, and this is basically…the same car that we used before,…and if I want to rise this car up on its back wheels…to create a wheelie, well all I have to do…is move the pivot point.…So if, right now, my pivot point is here at the center,…but if I jump out, say, to a side view,…I can select my car and hold down the D key,…and just move my pivot to the back wheel,…and then I can make it pop a wheelie.…
But let's say I want to make the car rise up…on it's other wheel.…So let's say I wanted to make it pop a front wheelie.…Well in order to do that, I need to move the pivot,…and sometimes, let's say I wanted to alternate…between the two, I actually need two pivot points.…So we can use a little bit of slide-of-hand to do this.…So, one way to do this is to use a group.…So I'm going to go into my Outliner,…so we can see what we have.…So I have my Car Body, and underneath that,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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