In the real world, light intensity fades with distance. In this video, learn about and understand ways to create realistic falloff for your lights in Maya. George discusses real world lighting, then shows the differences between linear, quadratic, and cubic falloff types and demonstrates how to adjust these types of lighting.
- [Voiceover] In the real world,…lights fall off with distance,…so the further an object is from a light,…the less of that light will fall on the object.…Now in Maya, the default is to have no fall-off…on the lights,…so this kind of violates the law of physics,…but this is a great way to illuminate scenes…because the light is consistent across distance.…Now if we want to create more realistic lighting,…we can add fall-off to our lights.…So here I have a simple scene with one spotlight in it,…and let's go ahead and turn on lighting here.…
Now I put this spotlight fairly low,…so you can kind of see how it affects objects at distance.…If we go into the lights attribute editor,…you'll see that right below color and intensity,…we have something called decay rate.…Now decay rate determines how the light decays…or falls off with distance.…So we have four options here.…One is no decay, which is the default.…Then we have linear, quadratic, and cubic.…Now the difference between these three…is just how fast does the light fall off.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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