Understand and become familiar with the extrude tools in Maya 2017. In this instructional video, George demonstrates how to use Maya’s extrude tool on a polygonal model. He extrudes a simple face, the uses the tool to add detail and modify the shape of the extruded geometry. He then shows how to extrude other types of components.
- [Voiceover] Now let's take a look at the extrude tool.…Now this is a tool that you'll be using a lot…whenever you model in Maya.…And we're going to actually first start off…with just a simple explanation of the tool…before we actually apply it practically…to the project that we're working on.…So I'm gonna go into a blank version of Maya,…and let's just go ahead and create a simple polygonal box.…Gonna go ahead and just draw a box,…doesn't really matter size or shape.…
And then I'm gonna go down to my polycube input,…and then just give myself about three subdivisions…in height, width, and depth.…Now, extrude is a very intuitive command.…We can get to it by going into Edit Mesh, Extrude.…Now in order for it to work, you need a component selected.…So under Components, we have all of these operations,…and Extrude is one of them.…So, probably the most common way to extrude…is to extrude faces, so I'm gonna right-click above my cube,…select Face mode, and then just select one face.…
Then go Edit Mesh, Extrude.…And now the extrude tool comes up with some nice menus here,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.