Understand and become familiar with the concept of bump and displacement mapping in Maya. In this video, George discusses bump mapping and shows the process for creating this render effect. He then moves on to displacement mapping, which actually affects the underlying surface. He shows the differences between the two methods.
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- [Voiceover] Many surfaces in nature are…not flat and smooth.…They have bumps, they have textures.…To simulate this we can use Bump…and Displacement Mapping in Maya.…So let's start off with Bump Mapping.…If I select this sphere here,…this is just a basic NURBS sphere,…and apply a material, you'll see that in the material…parameters here, we have what's called Bump Mapping.…So I could put a texture into that node,…so I'm gonna go ahead and click here,…and we're gonna select the Cloth texture.…
And we've used this before.…Now when we do this it creates two nodes.…A bump2D node and a cloth node which is for that texture.…And we can actually see this in the Viewport by…hitting the number 6, or turning on hardware texturing,…and we also need to make sure that…we're in Viewport 2.0 mode.…And when we do you'll see the bump map…shows up on our object.…Now if I go into my bump map here,…you'll see I have two options here.…
One is the Bump Value which is controlled by that texture.…The other one is Bump Depth, so I can change the depth…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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