Go deeper into mapping textures by working with cylindrical mapping in Maya. In this instructional video, George takes a 2D texture and uses cylindrical mapping to wrap an image around a polygonal object. He shows how to adjust the extent of the mapping as well as how to position and align the cylinder to precisely place the texture.
- [Voiceover] Now that we understand how to project…textures onto a polygonal surface,…let's use another type of projection…for the rest of the surface.…So I've got this ground plane here,…and I want to texture the sides.…And I want to use this image here called "ground side,"…and it's basically just a side of the grass…as well as some kind of dirt and rocks.…So let's go ahead and select just the sides of this.…We can do that in a side or a front view port.…Let's go into face mode, and I'm going to select…just these faces, and let's apply materials.…
So I'm going to apply a lambert material to this,…and here's that material.…So let's go ahead and give it a name.…We'll call it "ground side."…Now once we have this, we can insert that image…into the color channel.…So I'm going to select render node here,…go into file, and then select that image name, ground side.…Hit open, and there we go.…But, unfortunately, if we go into object mode here,…you'll see that well, it's not really applied…the way that we want.…
We need to be more specific with the mapping.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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