Apply bitmaps as textures from within a material in Maya 2018. In this instructional video, George demonstrates ways to use bitmapped images as textures from within Maya. He shows how to import an image, then he discusses ways of controlling the placement and tiling of maps within the material itself.
- [Instructor] There are many times when you'll need…to paint or create photographic textures for your objects,…and in that case we'll want to use bitmaps.…So let's take a look at how to apply bitmaps to textures.…So I'm going to select this NURBS plane.…Now the reason I'm using NURBS is because…the mapping is already baked in and it makes it…easy to apply materials and textures.…Then I'm going to go ahead and create a material,…so it doesn't really matter what type of material.…
I'm just going to use a Lambert which doesn't have…any shininess to it.…Then I'm going to go into my Attribute Editor…and go down to my Color tab.…So when I dial in my Color attribute…you can see that it's affecting it,…but I want to input a texture into this,…and specifically a bitmap texture,…so I'm going to click on this little checker here,…and we're going to go into Create Render Node,…and we're looking for File, so go ahead…and left-click on File, and it should bring you…into this node called file1.…
Now this node allows me to input an image,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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