Apply bitmaps as textures from within a material in Maya 2017. In this instructional video, George demonstrates ways to use bitmapped images as textures from within Maya. He shows how to import an image, then he discusses ways of controlling the placement and tiling of maps within the material itself.
- [Voiceover] Many times procedural textures won't be enough…and you'll need to create a bitmap.…So let me show you how to apply bitmaps to materials.…So I have a simple NURBS plane here.…Now I'm using NURBS because they automatically map…the images corner to corner.…It makes it very easy to apply things like images to them.…And let's go ahead and just create a material,…it doesn't really matter what type of material we create.…And then go over to the Material tab in the Attribute Editor…and let's go ahead and insert a texture…into the color channel.…
So, I'm going to create a Render Node and we're gonna scroll…down until we see File.…I'm going to create a File Node and then under Image Name…I'm gonna hit the folder here, and in our Chapter 10 folder…we should have something called Photo.jpg.…So I'm gonna go ahead and open that and let's hit…the number 6 to hardware texture that.…So you can see that I've got this image now on the plane.…Now we could do a number of different things to control…how this image looks.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.