Understand and become familiar with the Bevel tool in Maya 2017. In this instructional video, George demonstrates how to use Maya’s bevel tool on a polygonal model. He bevels n object, the uses the tool to add detail and modify the shape of the resulting geometry. He then shows how to add curvature.
- [Voiceover] A lot of times when we model objects,…we want to have smooth or rounded edges.…A great way to do this is to use…what are called the bevel tools.…Let me show you some of the basics of how this works.…We're just going to start with a simple box, here,…and we can bevel individual edges or the whole object.…I'm going to right click above this and go into Edge Mode.…I'm just going to select these top edges, here.…I'm shift selecting just the top of this.…
Again, we can get into this by going into Edit Mesh.…Under Components, we have Bevel.…If I want, I can go over here to the right…and show the options, here.…We have how wide is the bevel, how many segments,…and then what we call a smoothing angle,…which is at what point does it smooth over.…I'm just going to use the default.…Let's just go ahead and hit Bevel.…When we do this, you can see how it bevels,…and then I get my options right here.…If I want, I can add more segments, fewer or more.…
I can add what faction of this, so I'm actually going to…make it a little bit less, so how much of a bevel.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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