Control your modeling process better by learning how to use Soft Select and Reflection from within Maya 2017. This video demonstrates how to use soft selection to select components with a user definable falloff as a way to organically reshape objects. We also look at reflection, which allows symmetrical modeling.
- [Voiceover] Many times we'll need to model things…smoothly and organically…and to do that we have a feature called soft selection.…And we also have another feature called reflection,…which allows us to model symmetrically.…So let's take a look at soft selection.…I have this character here.…And let's say I wanted to model her nose.…Well I can right click above her…and go from object mode into vertex mode.…So if I select vertex,…all my vertices pop up.…
And I can select a vertex and start to move it.…But as you can see that's not going to be very organic.…I'm going to undo that.…Now if we want we can use soft selection…to get a more organic selection.…So all I have to do is double click on my move tool,…or I can click my tool settings up here.…Now in the move settings we've seen this before with objects…and we've actually played with soft select…for objects.…
So if we go to the soft select roll out here and turn it on,…we can soft select by a number of things.…We can soft select by volume,…which is the physical volume.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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