Learn about ways to use the Polygon Bridge tool to connect multiple polygonal surfaces together in Maya 2018. In this instructional video, George uses the Polygon Bridge tool to connect together two pairs of open edges to create a seamless object. He shows you how align the objects and manipulate the resulting detail.
- [Instructor] Now let's take a look at the polygon…bridge tool.…And that allows us to basically bridge open gaps…in geometry.…Now I have my coffee cup with my little handle here.…And, we've got one little part here…that still needs to be done.…I need to connect…this to this.…Now I could do that…by using…merge vertex, or a target weld,…or something like that.…But let's go ahead and use the polygon bridge tool…to make this a little bit easier.…
So the first thing I want to do is…create a hole.…So I'm going to go ahead and select…this face and hit Delete.…And select this face, as well,…and hit Delete.…And in fact, I'm going to go ahead and select…these faces, as well.…So I want a bigger gap here just so you can see…how this tool works.…So what I have here is now I have…two open edges here.…So, basically I've got two holes…and we're going to use a bridge tool…to fill those in.…
So what we have to do is we have to select…the edges.…So I'm going to right click here, select edge.…And double click on that.…So, as you can see,…it selects that opening.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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