Learn about and understand ways to use the Polygon Bridge tool to connect multiple polygonal surfaces together in Maya 2017. In this instructional video, George uses the Polygon Bridge tool to connect together two pairs of open edges to create a seamless object. He shows how align the objects and manipulate the resulting detail.
- [Voiceover] Now let's take a look at one more tool,…and that's a tool that allows us…to bridge open gaps with geometry.…So here I have the prototype of my door handle,…and I want to connect this part to this part.…Now if I wanted to, I could do a vertex weld or a merge,…like we've seen before,…but let me show you one more tool that can be very useful.…So I'm going to right-click here,…let's go into Face Mode.…Now what I need to do is I need to open up these edges here.…
So I'm going to select these faces;…I'm Shift-selecting here.…Hit Delete, and that creates a hole,…and then let's do the same here.…I'm going to Shift-select these, hit Delete.…Now if I want, I can just snap vertices,…but if I want a little more control,…I can do what's called a Bridge.…So I'm going to go into Edge Mode…and just double-click on the edge of that open hole there,…and then Shift-click on this one, as well.…So I Shift-double-clicked on both,…and then just do Edit Mesh, Bridge.…
When I do, it gives me my options,…and it connects them, so I have Number of Divisions,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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