Understand and learn how to draw NURBS and Bezier curves in Maya 2017. In this instructional video, George shows how to use the three main types of curve creation tools in Maya. These are the CV curve tool, the EP curve tool, and the Bezier curve tool. George shows the benefits of each type of curve.
- [Voiceover] Now as I mentioned before, the other way…to create NURBS surfaces is to use curves.…Now before we start creating surfaces,…we need to learn how to create curves.…So, we can do this in a couple of ways.…First we have a lot of different curves here…on our shelf, or we can go to the Create menu…and under Curve Tools, we have these.…Now we also have a couple of other basic curves…that we can do under NURBS Primitives.…
The most important one is the circle.…So if I want, I can select circle,…and then just create a circle, which turns into a curve.…So if I right click above this, you'll see that a curve…also has control vertices, so if I select these vertices…here, I can move it, and this is what we call…a NURBS curve, or a CV curve, and basically…we're moving the CVs, which are the control vertices.…And then I can right click here and go into Object Mode.…
But let's go ahead and show you some of the other ways…to create curves in Maya.…Now I'm gonna do must of this in an orthographic viewport…'cause it's easier to draw curves that way.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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