Understand how to use the loft tool to oneect multiple curves together into a surface using Maya 2017. In this video, George takes multiple curves, then uses the loft tool to create a surface tha spans the underlying curves. George shows why selection order is important as well as how to manage detail in the surface.
- [Voiceover] Another way to turn curves into surfaces…is to use a Loft.…Now a Loft takes two or more curves…and then stretches a surface between them.…So, let's create a simple Loft.…I'm going to start off with a simple curve…a NURBS Circle.…So, I'm going to create that here from my Shelf.…I can also create it from NURBS Primitives, Circle.…So, I'm going to start off with just a basic circle,…and then right-click above it and go into…Control Vortex and then I'm just going…to reshape this very simply into something…that resembles kind of a kidney shape.…
And then just go back in Object Mode and select this.…Now in order to do a Loft we need multiple curves.…So the easiest way to do that…is to just duplicate these curves,…so we can do Edit, Duplicate or Ctrl+D…and then just create another curve,…in fact, if I want, I can scale that up or down…to create another curve.…And let's go ahead and duplicate that…again with Ctrl+D, and then move that up…and maybe scale that down just a little bit.…
So now that I have these curves here…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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