Learn how to use the Loft tool to connect multiple curves together into a surface using Maya 2018. In this video, George takes multiple curves, then uses the Loft tool to create a surface that spans the underlying curves. He also shows why selection order is important, and how to manage detail in the surface.
- [Instructor] Another way to turn curves into surfaces…is to use a loft.…Now, a loft takes two or more curves…and then stretches a surface between them.…So, let's create a simple loft.…Now, I'm going to create a simple curve…and I'm just going to go into NURBS Primitives…and create a circle.…We'll drag that out and let's go ahead…and remodel this into a different shape.…So, I'm going to right click over Control Vertex…and let's just move a few of these control vertices…to create a simple kidney shape.…
Now, when we loft, we are going to loft more than one curve,…so we need at least two or more curves.…So, I'm going to go ahead and just copy this curve…to create my loft.…So, I can copy it by using Duplicate.…So, all I have to do is Duplicate or Control+D.…So, I've already duplicated this curve…and I can scale this up or scale it down.…Or, if I want, I can right click over it,…go into Control Vertex, and reshape it.…And, if I want, I can copy that again.…
I'm going to hit Control+D, duplicate that,…and maybe scale that up a little bit,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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