Become familiar with ways to move and manipulate objects in Maya 2018. Learn how to move things interactively as well as how to move objects precisely along the X, Y, and Z axes. Also learn how to move and manipulate multiple objects.
- [Instructor] Now let's start manipulating objects.…We're going to work with the Move Tool first.…Now the Move Tool can be found here in the toolbox,…but before we go any further,…I want to explain some important hotkeys for Maya.…Now these are in the top left-hand corner of the keyboard.…They are Q, W, E, and R.…Now when you press them, Q selects the Selection Tool,…which we've seen before.…
W selects Move, E selects Rotate,…and R selects Scale.…So, if you learn to position your hand…up on that top left corner of the keyboard…you can do Q, W, E, and R very, very quickly,…and it's a great way to work in Maya.…It really allows you to move very quickly…between Move, Rotate, Scale, and Select.…Now, we're going to look at Move,…so I'm going to hit W to go into the Move tool,…and when we do we can select an object,…just like we select using the Select tool.…
So I can just left-click on any object in the scene,…and it will select.…Now when we select an object,…this little icon comes up, and this is our Move Tool.…Now we have all of our axes here…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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