Become familiar with ways to move and manipulate objects in Maya 2017. This instructional video shows how to move objects within Maya. George explains how to move things interactively as well as how to move objects precisely along the X, Y, and Z axis. He also shows how to move and manipulate multiple objects.
- [Voiceover] Now let's start manipulating objects.…We're gonna start with the Move Tool.…The Move Tool can be found here, in the toolbox.…Or, we can use the hotkey W.…Now before we go any further,…I wanna explain some important hotkeys for Maya.…Along the top left side of the keyboard,…we have four letters: Q, W, E, and R.…Now notice how when I press them,…they scroll through the major commands.…When I hit Q, puts me in Select mode.…W puts me in Move mode.…
E, Rotate. R, Scale.…So Q, W, E, R.…So if you can train your hand…to access that top-left portion of the keyboard,…you can switch between move, rotate, and scale…very, very quickly and it's a great way to work.…So, I'm gonna hit the W key and go into Move mode.…Let's take a look at how to move objects.…The Move Tool works a lot like a Selection Tool.…So all I have to do is hover over an object and click on it,…and you can see how, if I click on the object,…it selects it but also brings up…this particular cliff, which is my Move Tool.…
So when I select this, you'll see that I've got…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
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1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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