Maya’s modeling toolkit is another way to select and use the various modeling tools within Maya 2017. In this instructional video, George gives an overview of the toolkit and the interface. He demonstrates how to use the toolkit to more efficiently model objects within Maya. He shows ways to use the toolkit effectively.
- [Voiceover] Now let's go a little bit further…and refine our polygonal models.…Now I've taken our car and I've added some wheels…as well as a front grill and bumper.…And I've used the same modeling tools that we've…used before.…Now the first thing I wanna show you…is something called the modeling toolkit.…Now this contains a lot of the tools that we've been using.…So if I select my car…and go up here in the top right corner,…you'll see we have a button here that says…Show/Hide Modeling Toolkit.…
Well let's go ahead and show that.…And you'll see that we have this really nice…series of tools that allow us to select…components as well as perform a lot of the most…popular operations.…So I can click this button here…and go into vertex mode,…and I can select any vertex I want.…Or if I want, I can select edge mode…and select edges or edge loops.…Or I can go into face mode…so I can select anyone of my faces.…
Or I can go into what's called UV selection mode,…which we'll get to in a little bit.…And then I can pick or marquee and I can drag select,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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