Get in-depth instruction on how to use Maya 2017’s new Workspaces feature. In this video, George gives a tour of the Workspaces feature in Maya. He shows ways to quickly switch between workspaces to accomplish various tasks, such as modeling and animation. He also shows how to configure workspaces to suit your needs.
- [Voiceover] Now one more way to customize your interface…is to use what's called Workspaces.…This is a new feature in Maya 2017,…and it's a pretty easy thing to understand here.…We find a pull-down menu called Workspace…in the top right hand corner of the interface.…So right now, it's set to Maya Classic,…which is typically how we will set it up for this course.…But as you dive into Maya, you may want…to have a more custom interface,…and we have a number of different ones…that we can use for Maya.…
So if you're into modeling, you can use…the Modeling Standard interface…which brings up the modeling tool kit…and gets rid of all the animation control,…so it makes it very easy to model.…Now, if you're a modeling guru,…you can go into Modeling Expert here,…and this gets rid of everything…and all you get to use is your hot keys.…If you're really familiar with those, go to town with this.…I like to use the menus.…We also have a number of other ones,…so if you want to do UV Editing, you can do that,…if you're into animation, you can go into the Animation menu…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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