Understand and learn about methods for using standard Maya lights within the Arnold renderer. In this video, George demonstrates how to use standard Maya lights in Arnold. He shows how each light has an Arnold rollout that allows for precise adjustment of the light specifically for the Arnold renderer.
- [Instructor] Now, lets take a look at lighting in Arnold,…and we're first going to look at standard Maya lights…and how to use those as Arnold lights.…Now, I have a simple scene here,…and if we go into lighting and do Use All Lights,…you'll see that this light is casting on this scene.…Now, I'm going to go ahead and go into Render Settings,…and let's make sure that we're in the Arnold Renderer,…and we're going to leave everything at the default,…and then, let's go into Arnold RenderView,…and see what this creates,…and as you can see when we go into Run IPR,…we get very little,…all I'm getting is the glow of this stereo,…and so, this light is not bright enough, essentially.…
So, I'm going to go ahead and select this light…and let's take a look at some of the attributes here.…Now, we have our standard Maya light attributes,…and then, if we scroll down, we also have Arnold attributes.…So, we're going to start with the basic Maya light attributes.…Now, the reason this is not showing up…is that by default, a Maya light…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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