The Maya Light Editor allows users to manipulate lights in an easy interface. Learn how to use the Light Editor. In this video, George presents and overview of the Light Editor and then shows ways to use the interface to manipulate multiple lights in a scene. He shows how lights can be adjusted, turned on and off as well as many others.
- [Instructor] When you work with lights in Maya,…there are many times when you'll have a lot of lights…in the scene, and you'll need to manage them in one place.…The best way to do that is…to use what's called the light editor.…Now here I have a scene that has just a handful…of lights in it.…So you can see we have one, two, three lights.…And if I want to, I can look at that in the outliner here.…So we have a spotlight, directional light,…and another spotlight.…Now I can manage these lights…by just clicking on them in the outliner,…but the light editor is actually a better way to do this.…
So we can find this under Windows,…rendering editor, light editor.…It's also in the interface on the status line.…So it's this little icon that looks like a light.…So when I open it up, it brings up the light editor.…And each light in the scene has a line.…So if I select spotlight one,…that would be this light here.…And I can change any of the attributes of that.…I can change the intensity of the light.…I can change the color.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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