Maya’s new light editor allows users to manipulate lights in an easy interface. Learn how to use Maya’s light editor. In this video, George presents and overview of the Light Editor and then shows ways to use the interface to manipulate multiple lights in a scene. He shows how lights can be adjusted, turned on and off as well as many others.
- [Voiceover] When you start lighting your scenes in Maya, you may want to use the Maya Light Editor. Now, this allows you to manage multiple lights in one interface. So we can find it in one of two places. We can go under Windows, Rendering Editors, Light Editor, and we also have a very handy button here on the interface. Now, when I open this up, the interface is pretty self-explanatory. We have one entry per light, so if I actually click on this, you can see how it will select the light.
So if I wanted to select, for example, this spotlight, I could. And then I can change whether or not that light is enabled or not. So I could turn the light on or off. I can isolate the light so we can see exactly what that light alone is doing to the scene. We can also change the color. And I'm gonna go ahead and set that back to white. Then we can also change intensity, the decay rate.
We can turn shadows on or off, and the if we're using ray-trace lights, we can increase or decrease the number of shadow rays. So this is a really great way to manage multiple lights in your scene.
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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