Being able to draw over a viewport in Maya can be handy for both animation and modeling. Learn about how to draw in Maya viewports using the Grease Pencil tool. In this video, George shows you how to change colors and pencil shape as well as how the tool works in an animation setting.
- [Instructor] Another way to help you…visualize your animations is to actually draw on the screen…using the grease pencil tool.…Now this tool is primarily designed for animation,…but it can also be used in a number of different…other places, such a modeling.…So let's take a look at how to use this.…So I have this animation here in place.…And let's say I wanted to mark the position of…this object on a certain frame.…So I'm going to go ahead to, say, frame 22 here.…And if we go into our view port menu here,…you'll see that we have this little pen icon…that says Grease Pencil.…
If I click on this, it brings up this nice, little menu.…Now the grease pencil works on a frame-by-frame basis.…So what we do is we create a frame, draw into that frame,…and then when we move our timeline that frame dims out,…and we can draw new ones.…So, let's go ahead and add a frame.…And when I do, notice there's a little bit of a tick…on the timeline here.…And now I can draw using a pencil,…a marker, or a soft pencil.…
I can also draw in color.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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