Being able to draw over a viewport in Maya can be handy for both animation and modeling. Learn about how to draw in Maya viewports using the Grease Pencil tool. In this video, George demonstrates how to use the Grease Pencil tool. He shows how to change colors and pencil shape as well as how the tool works in an animation settting.
- [Voiceover] Another way to help you…visualize your animations is to, actually,…draw on the screen, using the Grease Pencil tool.…Now this tool works really well for animation,…but it can also be used in modeling…or a lot of other places in Maya.…So let's show you how to use this.…So I've got this little animation in place,…so let's go to frame 20 here.…The Grease Pencil is accessed through the View Port,…so if I just click here, it brings up the Grease Pencil,…and notice how I've got this little icon here.…And then I've got this menu.…
So in order to create a frame, I hit this button.…Now what this does is it creates a little icon here…that shows me that I have a Grease Pencil for a frame,…and then I can change the brush to whatever I want,…and I can also manipulate the color…to whatever color I want.…Now once I have this, I can draw on top of a Maya View Port.…If I scrub forward,…I can draw again.…
But notice when I draw this second option,…the other one grays out,…and it automatically creates what's called…another Grease Pencil frame.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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