Learn about methods used to create soft and realistic lighting in Arnold for Maya using area light. In this video, George shows how to create and adjust an area light within the Arnold renderer for Maya.
- In addition to Maya lights, we also can create…lights that are Arnold specific.…And we can find these under the Arnold menu,…under Arnold lights.…And you'll see that we have a whole bunch of these.…We have Physical Sky, we have Photometric Lighting,…which is real world lighting,…we can turn meshes or objects into lights.…We also have what is called a Skydome,…which creates basically a light-based environment.…We're going to start off with one at the top of the list,…and that's called an Area Light.…
So I'm going to go ahead and create an Area Light,…and, as you can see, it comes in a little bit small,…but we can move it out…and use our scale tool to scale it up.…Now, when I have this selected in the Attribute Editor,…you'll see that we have a number of common light attributes.…So let's go ahead and take a look at some of those.…So I'm going to go ahead and position my light in the scene…and let's see what we get.…Now, I'm going to just turn on Use All Lights,…so I can hit the hotkey seven for that,…and as you can see, we're not getting much light…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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