From the course: Maya 2018 Essential Training
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Use Arnold area lights - Maya Tutorial
From the course: Maya 2018 Essential Training
Use Arnold area lights
- In addition to Maya lights, we also can create lights that are Arnold specific. And we can find these under the Arnold menu, under Arnold lights. And you'll see that we have a whole bunch of these. We have Physical Sky, we have Photometric Lighting, which is real world lighting, we can turn meshes or objects into lights. We also have what is called a Skydome, which creates basically a light-based environment. We're going to start off with one at the top of the list, and that's called an Area Light. So I'm going to go ahead and create an Area Light, and, as you can see, it comes in a little bit small, but we can move it out and use our scale tool to scale it up. Now, when I have this selected in the Attribute Editor, you'll see that we have a number of common light attributes. So let's go ahead and take a look at some of those. So I'm going to go ahead and position my light in the scene and let's see what we get. Now, I'm going to just turn on Use All Lights, so I can hit the hotkey…
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Arnold render settings3m 41s
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Arnold Render View3m 25s
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Using Maya lights in Arnold5m 55s
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Use Arnold area lights3m 56s
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Use objects as lights3m 19s
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Image-based lighting and skydomes4m 33s
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Add depth of field in Arnold3m 49s
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Create motion blur in Arnold3m 16s
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Render animation in Arnold2m 26s
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