Join Adam Crespi for an in-depth discussion in this video Updating animation, part of Working with HumanIK Rigs in Maya.
When we're animating and when we're working back and forth between Maya and…MotionBuilder, we can use our animation layers to affect the quality and…character of an animation.…I'm going to make an animation layer here in Maya and do an update over to MotionBuilder.…This is definitely an iterative, interactive process where we'll refine in one or the other.…Maybe we have motion capture data and we are adding to it or smoothing it out…and we want to see it on both sides or add a little tweak on this side and see it over there.…I'll start up by selecting the root node of the character and in my Channel Box…I'll add on an animation layer.…
I'm going to work on Animationlayer 1 and I'm going to leave it weighted at full strength.…Right now, he's got his hands down, he picks up his leg, waves a little bit and…puts his arms back down.…What I'll do is go back to my Character controls and let's say he also wiggles…his hips just a little bit as part of that wave.…There are the keys on that hip controller.…
- Planning the workflow
- Creating the skeleton
- Creating animation clips in the Trax Editor
- Baking animation
- Sending control rigs to MotionBuilder