From the course: Maya: Game Prop Creation
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Unwrapping as part of building a texture sheet for small tools
From the course: Maya: Game Prop Creation
Unwrapping as part of building a texture sheet for small tools
In this video, I'll look at unwrapping these tools as part of a texture sheet. The idea is that we've got a bunch of small things and rather than have a unique texture for each one, which can eat up a lot of memory, we're going to make a texture sheet and stack UVs in. We'll see this a lot in games, especially in things like props, where most of the props may fit on one sheet and have simply sections of material rather than a unique unwrap for that tool. As an example on my texture sheet, I might have a section of wood and that will work for handles of things. I'll have a section of dented blackened steel and another section may be a wrought iron and this'll accommodate most of the things I need to do. I'll also add in a section of aluminum, as I'm going to make an aluminum ladder as part of my props in later videos. What I'll do to start out is go over to Photoshop and take my unwrapped checkers I've included as part of this project and lay some colors over, giving me areas to unwrap…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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