From the course: Maya: Game Prop Creation
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Unwrapping the face frame
I've adjusted the form on the gas pump just a little bit, and I'm ready to add in the inset faces for the dials. I've just massaged some of the curves up on the top, making sure that the edge loop is in the right place for that subtle curve as the side curve is in. I'm ready to deal with hardening and softening edges to eliminate some of the creasing from the original box. What I will typically do on a model is either soften all the edges and come back and harden selectively or harden everything and then come back and soften selectively. It's really up to you how you want to proceed. What I'll do here is spin around to the bottom first and delete the unneeded polygons. I'll select them and then hold Ctrl to deselect any of the verticals. I'll hit Delete, and now I have an open border at the bottom. Then I'll press F8 for Object, hold Shift and right-click, and choose Soften/Harden Edge > Soften Edge. I'll make sure I turn off my wireframe on shaded and see if it softens decently. It…
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Contents
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Overview of modeling a large prop and planning for modular textures and models6m 53s
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Blocking out the overall form6m 14s
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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Laying out the UV coordinates5m 47s
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