Join Aaron F. Ross for an in-depth discussion in this video Understanding shading groups, part of Creating Shader Networks in Maya and mental ray.
Maya collects all of the objects that share a single material into something…called a Shading Group and you just need to understand what that is.…So let's open up the Hypershade and take a look at it,…Window>Rendering Editors>Hypershade.…Now the apple_blinn material here is currently assigned to both of the apples.…If I select that and then graph its network by right-clicking and choosing…Graph Network, you'll see all the shading notes including once again the…texture placement, the fractal noise and some other cool stuff you'll learn about…later in the course.…
But these are all the material shading nodes that go into this shader network …or composed at shader tree.…But when we graph the network in that way, we don't see the Shading Group.…And to see that Shading Group what I can do is I can click on the material here…in the tab and then click on Input and output connections on the Hypershade…toolbar, click on that.…And it graphs the same network, except this time we see something that says blinn2SG.…
Author
Released
3/1/2013- Getting familiar with Hypershade
- Making and breaking connections
- Using mental ray materials
- Adding reflectivity with ray tracing
- Rendering refractions
- Mapping translucence
- Adding surface relief detail
- Adjusting and combining textures
- Constructing a stylized non-photoreal shader
- Working with math and utility nodes
- Rendering ink and paint with Maya Toon
Skill Level Intermediate
Duration
Views
Related Courses
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Introduction
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Welcome1m
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1. Hypershade Interface and Workflows
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Creating shading nodes6m 7s
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Using the Render view6m 57s
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Graphing networks4m 26s
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Understanding shading groups3m 45s
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Using the Connection Editor4m 27s
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2. Essential Techniques
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Introducing the Node Editor3m 17s
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Lighting the scene6m 31s
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Understanding ambient color1m 39s
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Bump mapping3m 7s
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3D texture placement1m 31s
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Defining specular shading4m 26s
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Duplicating networks3m 31s
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Building branching networks5m 56s
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3. mental ray Materials
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Exploring mia_material_x3m 51s
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4. Glossy and Reflective Surfaces
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Mapping specular color3m 37s
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Setting raytracing depth3m 14s
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5. Transparency and Translucence
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Rendering refractions3m 39s
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Mapping translucence3m 40s
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6. Surface Relief
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Normal mapping3m 47s
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7. Adjusting and Combining Textures
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Filtering a file texture4m 13s
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Nesting maps3m 59s
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Applying multiple UV sets6m 34s
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Compositing shaders7m 19s
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Building substance textures7m 37s
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8. Special Effects
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Using Shader Glow5m 22s
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Adding OpticalFX3m 56s
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Creating a noisy ramp1m 57s
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Adding colors3m 51s
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Multiplying values6m 40s
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Adding Brownian noise5m 40s
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9. Maya Toon
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Assigning a Toon outline2m 3s
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Conclusion
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Goodbye35s
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Video: Understanding shading groups