Understanding the rigid body solver


show more Understanding the rigid body solver provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Simulations in Maya Dynamics show less
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Understanding the rigid body solver

Let's take a moment just to understand the basic concepts of Maya's Rigid Body Simulation System. It's a physics-based simulation that's designed to animate objects that are near the scale of the human body. It wouldn't work well for things that are the size of an atom or the size of a planet. It's very useful for calculating collisions and other physics-based simulations that would be too difficult to animate by hand. And when they say, "rigid body," they mean that quite literally. This type of simulation only works with objects that don't change shape over the course of the animation.

So in other words, no deforming surfaces are allowed: only objects that don't change shape. You can use polygons or NURBS to build your R0igid Body Objects, but you will need to keep the level of detail down very low-- in fact, much lower than you're used to. Because in fact this Rigid Body Simulation System within Maya dates back actually to the very earliest da...

Understanding the rigid body solver
Video duration: 2m 3s 2h 11m Intermediate

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Understanding the rigid body solver provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Simulations in Maya Dynamics

Subject:
3D + Animation
Software:
Maya
Author:
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