Join Aaron F. Ross for an in-depth discussion in this video Understanding the rigid body solver, part of Maya Dynamics: Creating Simulations (2012).
Let's take a moment just to understand the basic concepts of Maya's Rigid…Body Simulation System.…It's a physics-based simulation that's designed to animate objects that are near…the scale of the human body.…It wouldn't work well for things that are the size of an atom or the size of a planet.…It's very useful for calculating collisions and other physics-based simulations…that would be too difficult to animate by hand.…And when they say, "rigid body," they mean that quite literally. This type of…simulation only works with objects that don't change shape over the course of the animation.…
So in other words, no deforming surfaces are allowed: only objects that…don't change shape.…You can use polygons or NURBS to build your R0igid Body Objects, but you will…need to keep the level of detail down very low-- in fact, much lower than you're used to.…Because in fact this Rigid Body Simulation System within Maya dates back…actually to the very earliest days of Maya, and because of that, it has some limitations.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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