Understanding new joint drawing styles


show more Understanding new joint drawing styles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 New Features show less
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Understanding new joint drawing styles

Another terrific new rigging feature in Maya 2011 is the ability to change the way that joints are drawn. This actually will save you a lot of time when actually building skeletons, because it actually will allow you to create kind of default handles that are easy to grab. Let me show you how this works. I have got this Simple_Character open and in fact let me go ahead and go into Outliner mode, so I can actually see what my geometry is, and in fact I am going to change my Shading to X-Ray Joints, so we can actually see all of the joints in this character.

So if I select a particular joint and I go into the Attribute Editor, you'll notice that under the main Attribute panel for this, we actually have an option here for Joint. And we can change our Draw Style. So in this case we have Bone, which is the default, but if I open this up, you'll see that I actually have a number of them. So let's go through a couple of these and show you how they would work within a character. So for ...

Understanding new joint drawing styles
Video duration: 3m 44s 1h 22m Intermediate

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Understanding new joint drawing styles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 New Features

Subject:
3D + Animation
Software:
Maya
Author:
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