Join Veejay Gahir for an in-depth discussion in this video Understanding mental ray's Approximation Editor, part of Modeling an F1 Wheel in Maya.
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…In this video we're going to talk about the MentalRay approximation editor.…Now this is a very cool function in…MentalRay, that allows you to render with a…smooth results, without actually having to change the…polygon complex of your physical model in model space.…So the first thing we need to do, is…go up to Windows, Settings and Preferences, Plug in manager.…And right at the very bottom, make sure the Maya MentalRay option is selected on.…Next, we're going to go up to render settings, switch to mental ray.…
And under the common tab, I want to change my image format, to TIFF,…and also I'm going to change, my presets down to a smaller value of 640.…Under quality, for 2014 they've made it very simple…now, and we're just going to leave the value at .25.…So…with those settings, let do a quick render,…and you'll notice that it comes up with a hard edge.…This is exactly what I would expect, because we…haven't smoothed this model in anyway at this moment.…So let's x out of that, one more thing I want to do is go to View, Camera…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render