Join Chris Reilly for an in-depth discussion in this video Understanding game asset creation, part of Game Character Creation in Maya.
Let's take an overview of game asset creation.…So let's think about all the things that make up a video game.…Well, we've got sounds, images or textures, 3D models for characters or props,…and scripts that can control interaction.…All of these things are known as game assets generally.…Now you might have heard this term a game engine.…Well what is a game engine?…A game engine is a software that combines input from the user with other assets…like scripts and sounds to create real- time renderings which basically lead to…your gameplay and fun video games are all about real-time rendering.…
If you've ever tried to play a video game on a slow computer you might know…what I am talking about.…Video games that are responsive to user input, even games that are still…difficult or challenging, are much more engaging than video games that are…slow or unresponsive.…Now in order for a computer that's rendering a video game to be responsive to…user input, the game assets have to be rendered quickly.…This means they must be optimized for low memory usage.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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