Join Aaron F. Ross for an in-depth discussion in this video Understanding fluid node attributes, part of Maya: Creating Fluid Effects (2013).
The Maya Pond is a fluid shape, but not all of the fluid shape attributes are relevant to a Maya Pond.…Let's take a look at the relevant attributes.…I'll select that pond and open up the Attribute Editor with Ctrl+A if it's not…already open. The most important thing to look at in fact is the Base…Resolution and that is the density of the mesh, the surface of the pond.…In order to see that we really want to be in a Wireframe mode.…I'll give focus to the main window and press the 4 key so we can see wires.…
As I increase or decrease the Base Resolution you will see we get more or fewer polygons.…Sometimes you might not see that happen in real time depending upon your…graphics hardware and if you're not seeing a change then if you just rewind in…your timeline it should update.…This of course is the quality of the simulation and a higher Base Resolution is…going to give you better detail on the surface of your pond.…You'll notice that it maxes out at a value of 200, and that's a safe value for most systems.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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