Join George Maestri for an in-depth discussion in this video Understanding drag, part of Character Animation: Maya.
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At this point we have the character on the platform and moving.…Obviously, there's nothing happening other than the platform and the character moving.…Now the character is going to be affected by the motion of the platform. He is…also going to be affected by gravity so let's go ahead and work on those forces.…So the first thing we have is we have two forces.…We have gravity, which is pulling this character down,…and then we have the actual motion of the platform which is actually moving…him right at the feet.…
Now when we have this forward motion we have what's called drag, which is…basically the main mass of the character, is right up here.…That will not want to move.…Go back to the laws of motion. Abody at rest will want to stay at rest.…So that part of him will want to hang back.…It doesn't want to move forward.…So as this moves forward, from an animation perspective it will appear as though…a force is pushing him in the chest.…
When in reality it really is just the body itself wants to stay where it's at.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue