Become familiar with Maya cameras. In this instructional video, George demonstrates how to create cameras in Maya. Cameras in Maya can mimic real-world cameras. George discusses how to match focal length and lens type to real world cameras, and he demonstrates methods for adjusting camera attributes in Maya.
- [Instructor] Rendering is a lot like photography.…You need lights, and you also need cameras.…So let's take a look at how to create cameras in Maya.…Now, the first camera that you've used in Maya…is probably the perspective window.…This is actually a camera,…and by navigating in this scene,…we actually are manipulating a camera.…But let's go ahead and create a separate camera in Maya.…Now, we can do this under the Rendering Shelf.…There is an option to Create Camera.…We also have under Create, Camera.…
So we have Camera, Camera and Aim,…which aims the camera at a target,…and then Camera, Aim, and Up,…which aims a camera at a target,…plus has a control to tilt the camera.…We're just going to work with a simple camera.…So let's go ahead and create this.…Now, as you can see, it comes in…this scene a little bit small,…so actually I'm going to go ahead and…scale this up just a little bit,…and that won't affect the camera at all.…And now I have a camera in the scene.…And as you can see, we also have…an attribute out there for this camera…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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