Join George Maestri for an in-depth discussion in this video Understanding camera attributes, part of Maya 2013 Essential Training: 6 Lights and Rendering.
Once you have cameras created and placed in the scene, you can further modify…them by affecting the camera attributes.…Now we took a look at a few camera attributes in the last lesson, but let's take…a look at some more.…So I have a camera here in the scene.…It's called camera1 and if I hit my Spacebar and hop out to my four view here,…you see there is the camera right there, kind of in that top right corner of the…top view here, and when I select that, it shows up here and if I want to I can…get to the Attribute Editor, just by clicking on the Attribute Editor.…
Now an easier way to get to this is through the Viewport.…So I am going to go ahead and highlight my camera1 Viewport, Spacebar, go into…it, and then deselect everything.…And if I want, I can either select the camera or go directly to the…Camera Attribute Editor.…So let's go ahead and select that.…You can see that, okay, I've got my camera1 Attribute Editor and if I select it,…it adds in that camera position node.…So my Camera Attributes are here.…
- Adjusting the Render Settings menu
- Adding depth map and raytrace shadows
- Understanding the principle of light decay
- Creating cameras
- Using Motion Blur in Maya and mental ray
- Using Final Gather for natural illumination
- Rendering transparent materials with caustics
- Batching rendering
Skill Level Beginner
1. Maya Rendering
2. Lights and Lighting Types in Maya
3. Understanding Cameras
4. Advanced Rendering with mental ray
5. Final Output
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