Join George Maestri for an in-depth discussion in this video Understanding the basics of cameras, part of Maya 2015 Essential Training.
…Rendering in Maya is a lot like photography.…You have lights which we just looked at, as well as cameras.…So let's take a look at how to create cameras in Maya.…Now you can create them, again, using the Rendering shelf.…Here's a Camera button right here, or we can go Create, Cameras.…And we have a couple of different types.…So by default we have just the regular camera.…So if I click on this, you'll see that this icon comes up.…And let's go ahead and take a look at this.…
It's a little wire frame camera.…And this is basically just like a perspective view port.…If I want, I can go into panels, and you'll notice…that in addition to perspective, I now have one for my camera.…And if I click on that, you'll see that it shows me my camera.…And I can actually navigate this just like my perspective view port,…by using my three mouse buttons, as well as my Alt key.…Now, if I hit my spacebar and hop out…to my four view, you'll see that my camera here.…In fact, if I frame this up here.…
You'll see that the camera, move the Outliner, select my camera here.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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