From the course: Maya 2018 Essential Training
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Understanding the basic shader types - Maya Tutorial
From the course: Maya 2018 Essential Training
Understanding the basic shader types
- [Lecturer] In Maya we use materials to define the character of the object surface. Now that surface can define how the object interacts with light, it can determine the color of the object, the shininess of the object, whether or not the object is bumpy or smooth, it can really define a whole host of parameters. And the material is what contains and controls all of these parameters. Now, materials will change from renderer to renderer, so I'm going to first show you some basic Maya materials that work for most renderers and then we'll move on to some Arnold-specific materials a little bit later. So let's take a look at these objects here. Now I want to assign materials to these, so the best way to do that is to just highlight them, so I'm going to highlight this first sphere and cylinder, and if we go into our Rendering menu set you should, under Lighting and Shading, have a number of different options here. In fact, I'm going to go ahead and tear this off, and you'll see we have…
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Contents
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Overview of Maya renderering2m 48s
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Understanding the basic shader types8m 48s
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Work with Arnold materials8m 44s
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Opacity and refraction in Arnold4m 45s
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Create and apply maps7m 14s
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Use bitmaps as texture5m 36s
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Work with the Hypershade window5m 41s
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Create materials in Hypershade4m 54s
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