Learn about the different types of basic shaders available for Maya. In this video, George goes over the basic shaders, which include anisotropic, Blinn, Phong, and Lambert. He goes over major shader attributes and discusses the importance of specularity and how it affects the perception of shininess on a surface.
- [Lecturer] In Maya we use materials to define…the character of the object surface.…Now that surface can define how the object…interacts with light, it can determine…the color of the object, the shininess of the object,…whether or not the object is bumpy or smooth,…it can really define a whole host of parameters.…And the material is what contains…and controls all of these parameters.…Now, materials will change from renderer to renderer,…so I'm going to first show you some basic Maya materials…that work for most renderers…and then we'll move on to some Arnold-specific materials…a little bit later.…
So let's take a look at these objects here.…Now I want to assign materials to these,…so the best way to do that is to just highlight them,…so I'm going to highlight this first sphere and cylinder,…and if we go into our Rendering menu set…you should, under Lighting and Shading,…have a number of different options here.…In fact, I'm going to go ahead and tear this off,…and you'll see we have Assign New Material,…we have Assign Favorite Material,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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