Learn about the different types of basic shaders available for Maya. In this video, George goes over the basic shaders in Maya. These include anistropic, Blinn, Phong, Lambert, and many others. He goes over major shader attributes and discusses the importance of specularity and how it affects the perception of shininess on a surface.
- [Voiceover] In Maya, we use materials…to determine the character of an object's surface.…Now, that surface can have color, it can have texture,…it can have shininess, it can have bump mapping.…It can have any number of different attributes.…And the material is what contains…and controls all of those different attributes.…So here I have some simple objects.…Some spheres and some cylinders…And let's go ahead and add some materials to these objects…to understand how materials work.…
Now, I've got five sets of objects.…And if we go to our Rendering shelf,…you'll see that we've got five little shader balls here.…What we're going to do is apply one type of material…to each set, so we can understand how they work.…So I'm actually not gonna start at the beginning here.…I'm gonna start at the second one.…And if you hover over this,…you'll see it's called a Blinn material,…which is probably the most popular material…that we use in Maya.…So I'm gonna select this second sphere.…And then just click on Blinn material.…
Now, when I do that my Attribute Editor pops open.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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