Join George Maestri for an in-depth discussion in this video Understanding the basic rig, part of Character Rigging in Maya.
Before we get started, let's take a look at the basic rig that we are going to create in Maya.…Now this is a custom Maya rig, we are going to build this from scratch.…There are lot of ways to get and obtain rigs for Maya, but building it yourself…is probably the most lengthy of the processes, but it gives you a much better…understanding of rigging in general.…So this is a fairly straightforward rig. We have blue controls on the left side…of character, green controls on the right and red is in the middle.…
If I select this node here, I can move the character's hips around. Also notice…that the knees are pointing towards these knee controls here, I am going to go…ahead and undo this.…If we go down to the feet, you will see that I have this control here, which…allows me to position the foot, and then I have one here at the ankle, which if…we rotate it, it lifts the character's heel, and a similar one at the toe to lift the toe.…If we go up the body, you will see that we have a couple of spine nodes here,…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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