Join Aaron F. Ross for an in-depth discussion in this video Understanding backgrounds and matte paintings, part of Creating Natural Environments in Maya.
In this chapter on backgrounds, we're going to look at simulating geometry in…the distance, because you know, it's really not practical to model a scene that's…larger than, let's say, a couple of square miles in area.…So, in this particular image, you can see that I've got mountains in…the background here.…That's just matte painting.…It's an image that's been placed on a plane in the background, and it looks fine,…and it's actually constrained to the camera, so that camera can move around.…It will always look like this geometry is at an infinite distance from the camera.…
So let's play this. So, you can see I've got some time lapse here with the fluid clouds.…This particular scene was modeled using the same techniques as we saw in the…first chapter. It's just a polygon mesh that's got subdivisions, and I used all…those same techniques of sculpture that we saw before.…And additionally, it's got a texture applied onto the terrain that uses similar…techniques as we saw in chapter 2,…with the Layered texture and Procedural textures; the only difference being…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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