Learn about and understand the controls used in animation playback and editing in Maya 2017. In this video, George presents an overview of the Maya animation interface. He demonstrates the timeline and playback controls as well as how to adjust the frames being played as well as attributes such as frame rate and time code.
- [Voiceover] Let's take a look at animation in Maya.…We're gonna start off with the animation interface.…Now, the animation interface…centers around the time slider.…So we have this here, and you're probably familiar with it,…all I have to do is grab the slider…and I can scrub through my animation.…Now, the time slider can also show us our keys.…So, if I select this rocket body,…you can see that I have a key frame here…at one,…25,…and 50.…And these key frames show up as little red ticks.…
Now, over here to the right,…I have my animation playback controls.…So I have a big playback button here,…and that will play back my animation.…I can also play backwards,…which is a nice little feature of Maya.…I also have the ability to step through the animation.…So this one here will step it through a frame at a time,…and if I have an object selected,…I can step through a key frame at a time,…so I can hop from key to key.…
Now, along the bottom here,…I have what's called the range slider.…Now, this has two sets of numbers.…The outside numbers indicate the start and end time…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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