Join Eric Keller for an in-depth discussion in this video Understanding UV coordinates, part of Creating Textures and Shaders in Maya.
3D software such as Maya uses a special set of coordinates called UV to…determine how to place a two- dimensional image on a three-dimensional object.…As you know, in 3D software such as Maya, we use X, Y, and the Z coordinates to…tell where an object is in space.…So if I have a object such as this cube and I start to move it around, you can…see in the Channel box, the X, Y and Z coordinates update, and same as if I…rotate or scale, I get X, Y, and Z coordinates updating.…
Likewise X, Y, and Z coordinates also tell you where the vertices are in…three-dimensional space.…That's pretty straightforward.…But when we want to start to texture an object or give an object surface…details using a two-dimensional image, the software needs a way to figure out…how to place this image on a 3D object, and that's where UV texture…coordinates come in.…Think of them as a separate set of coordinates based on the surface of the object.…So imagine if you had a cardboard box and you took a marker out and you drew an…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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