Join Eric Keller for an in-depth discussion in this video Understanding UV coordinates, part of Creating Textures and Shaders in Maya.
3D software such as Maya uses a special set of coordinates called UV to…determine how to place a two- dimensional image on a three-dimensional object.…As you know, in 3D software such as Maya, we use X, Y, and the Z coordinates to…tell where an object is in space.…So if I have a object such as this cube and I start to move it around, you can…see in the Channel box, the X, Y and Z coordinates update, and same as if I…rotate or scale, I get X, Y, and Z coordinates updating.…
Likewise X, Y, and Z coordinates also tell you where the vertices are in…three-dimensional space.…That's pretty straightforward.…But when we want to start to texture an object or give an object surface…details using a two-dimensional image, the software needs a way to figure out…how to place this image on a 3D object, and that's where UV texture…coordinates come in.…Think of them as a separate set of coordinates based on the surface of the object.…So imagine if you had a cardboard box and you took a marker out and you drew an…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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