In this video, George gives you an overview of the UV editor in Maya, which allows artists to precisely place images on a polygonal model. He also shows you how UVs can be selected in the interface and how these can be used for very precise image and texture placement.
- [Instructor] Now let's take a look at how to map things…more precisely in Maya using the UV Editor.…Now, the UV Editor allows point by point control…over texture placement, and it can be used…in conjunction with the other types of mapping.…So you can project maps and then tweak them…in the UV Editor.…So let's do a really simple example here.…I've got a basic box here, and so let's put…a material on it and apply a texture.…
So I'm going to just put a simple lambert material on this.…And if we go over to that lambert,…into the color channel, we will put a box texture.…Now I'm going to go into File here,…and under my file browser here,…I'm going to find one called WoodBox.…And as you can see, this is a wooden crate…and it's already unfolded.…So what I need to do is match the unfolding…of my UV editing to this.…So I'm going to go ahead and click Open.…
And as you can see, this maps to my surface…but it doesn't really map the way that we want.…So we need to tweak this and we're going to use…the UV Editor to do this.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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