Understand and become familiar with the UV editor in Maya 2017. In this video, George gives and overview of the UV editor in Maya, which allows artist to precisely place images on a polygonal model. He shows how UVs can be selected in the interface and how these can be used for very precise image and texture placement.
- [Voiceover] If you want more precise control over…how your texture are placed, you can use the UV Editor.…Now this allows for point-by-point and face-by-face…control over how a polygonal object maps to a flat image.…So, I have a very simple box, here.…And let's just go ahead and apply a material to it.…So we're going to create a material,…and then I'm just in the color channel.…I'm going to select a render node and we're going…to select file, and the file we're gonna select…is called CardboardBox.jpg and you could see that here.…
And it's basically just an unfolded cardboard box.…So, if we open this, and we make sure that we have…hardware texturing turned on, you can see that,…well, actually, it applies pretty well.…And that's because it's using the default mapping of…the box itself.…So, when we you create objects in Maya,…they do have mapping applied.…So the image of the unfolded box is actually pretty close…to what the mapping would be for that box, anyways.…
Now we can understand how this works by looking at…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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