Join George Maestri for an in-depth discussion in this video Understanding Render Setup, part of Maya 2018 Essential Training.
- [Instructor] As your renders get more complex,…you may need to manage them a little bit more precisely.…And in Maya, we can do that using the render setup window.…We can find that here, next to…the hypershade icon in the main toolbar,…or under windows, rendering editors, render setup.…Now, by default, this window really doesn't have much in it.…All it has is a default layer, which is called scene.…And this is everything that we have in our scene.…
Now, if I look into my outliner here,…you'll see that I have…a number of lights and objects in the scene.…Render setup allows us to create layers,…and we can do that here.…So when we create a layer, we can add objects to it…and then modify those to change…the way that the scene renders.…Now, we can see which layer is active…by clicking on this I icon.…
And so if we click on our new layer,…you'll see that we have, well, nothing in it.…Well, we can change that by adding…what's called a collection, and a collection…really is just a list of objects that are in the layer.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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