Become familiar with the concept of NURBS (Non-Uniform Rational B-spline) surfaces and NURBS modeling in Maya 2019. NURBS is a patch-based modeling method used to create curved surfaces. This video takes a look at the reasons to use NURBS as well as what components comprise a NURBS object.
- [Narrator] There are two basic types of modeling in Maya.…Now, we've talked about polygonal surfaces,…but we also have what are called NURBS surfaces.…Now, a NURBS surface is basically…a non-uniform rational B-spline surface.…And, to put it simply, it's basically…a surface made up of curves.…So, curves themselves, or curved patches.…So, if we take a look at some of these nurbs surfaces here,…you can see that instead of straight lines…attaching the detail, the detail in…a NURBS surface is curved.…
So we have curved lines and curved patches.…Now, a NURBS surface has different components…than a polygonal surface.…A polygonal surface would have vertices, edges, and faces,…but if we right click above a NURBS surface,…you'll see that we have a bunch of different ones.…And probably the most important one is the Control vertex.…Now, that is very similar to the vertex in…polygonal modeling, but typically, the Control vertices…are off of the surface itself.…
They're either on the outside or the inside.…So, if I were to select, say,…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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