From the course: Maya 2018 Essential Training
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Understanding NURBS components - Maya Tutorial
From the course: Maya 2018 Essential Training
Understanding NURBS components
- [Instructor] There are two basic types of modeling in Maya. Now we've talked about polygonal surfaces, but we also have what are called NURBS surfaces. Now a NURBS surface is basically a non-uniform rational B-spline surface. And to put it simply, it's basically a surface made up of curves, so curves themselves or curved patches. So if we take a look at some of these NURBS surfaces here, you can see that instead of straight lines attaching the detail, the detail in a NURBS surface is curved. So we have curved lines and curved patches. Now a NURBS surface has different components than a polygonal surface. A polygonal surface would have vertices, edges, and faces, but if we right-click above a NURBS surface, you'll see that we have a bunch of different ones. Probably the most important one is the control vertex. Now that is very similar to the vertex in polygonal modeling, but typically the control vertices are off of the surface itself. They're either on the outside or the inside. So…
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Contents
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Understanding NURBS components4m 52s
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NURBS primitives6m 19s
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Use the NURBS curve tools8m 25s
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Create radial surfaces with Revolve5m 8s
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Use the NURBS Loft tool3m 10s
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Open and close curves and surfaces4m 33s
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Create shapes with the NURBS Planar action3m 16s
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Use the NURBS Extrude tool2m 56s
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