From the course: Maya 2018 Essential Training

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Understanding NURBS components

Understanding NURBS components - Maya Tutorial

From the course: Maya 2018 Essential Training

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Understanding NURBS components

- [Instructor] There are two basic types of modeling in Maya. Now we've talked about polygonal surfaces, but we also have what are called NURBS surfaces. Now a NURBS surface is basically a non-uniform rational B-spline surface. And to put it simply, it's basically a surface made up of curves, so curves themselves or curved patches. So if we take a look at some of these NURBS surfaces here, you can see that instead of straight lines attaching the detail, the detail in a NURBS surface is curved. So we have curved lines and curved patches. Now a NURBS surface has different components than a polygonal surface. A polygonal surface would have vertices, edges, and faces, but if we right-click above a NURBS surface, you'll see that we have a bunch of different ones. Probably the most important one is the control vertex. Now that is very similar to the vertex in polygonal modeling, but typically the control vertices are off of the surface itself. They're either on the outside or the inside. So…

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